ALBERT NAUMOV
RÉSUMÉ
"Albert has truly gone above and beyond our expectations, from creating a basic sketch for the level to giving it more of a solid and unique direction that has had a positive effect on our entire project as a whole. His method of presentation, as well as his readiness to collaborate with our other associates, has been phenomenal. He’s truly made our work process a fun experience and has added great value to both the company and the project. We’re very lucky to have been working with him." - Jefferson Prince, CEO - iCazual Entertainment Ltd
​
"Albert has been an absolute pleasure to work with. From brainstorming ideas for our level to creating and building it in 3D, Albert has consistently been professional and has become a core component of our team. He has gone above and beyond what was expected of him, and is always ready to go the extra mile in order to complete the work to a high level of detail. Albert has always updated us every step of the way, and even took the initiative to be a part of our conversations with our concept artist and our level designer. This has led to a much smoother process than we imagined, and thanks to Albert’s consistency and dedication to our works, we have managed to create a level which fits perfectly into our vision. We can’t wait to work with you again!" - Samuel Beg, COO - iCazual Entertainment Ltd
- WORK IN PROGRESS -
​
PROFESSIONAL EXPERIENCE
​
SONY I. E. EUROPE - RESOURCE COORDINATOR | Jul 2017 - Present
Secondment, involving: Asset, Supplier and Relationship Management, ad-hoc requests / tasks, event support and more.
​
​
iCAZUAL ENTERTAINMENT - FREELANCE LEVEL DESIGNER | Dec 2016 - March 2017
I was contracted to design multiplayer levels and take them to a complete white-box stage for a UE4 FPS title. The company was very pleased with my performance, and called me back for additional work. I worked an average of 25 hours a week in this position.
​
My Duties Included:
Sketching and Presenting Level Concepts / Proposals, Creating Level Layouts, Creating Level Design Documents and Asset Lists, Organising Meetings and Brainstorming / Feedback Sessions, Time / Project Management and Daily Reports, and Creating White-Box Level.
​
​
SONY I. E. EUROPE - FUNCTIONAL TESTER | Jul 2016 - July 2017
Permanently, I work as part of WWS-QA E, where I perform various testing related tasks for titles on PS3, PS4 and PSVR.
​
My Duties Include:
Black-box Testing, Bug Reports, Confirmation, Regression and Smoke Testing, Exit Checks, Handovers, File Reviews, Video Reviews and more.
​
I've contributed to the following titles:
-
RIGS: Mechanized Combat League - Core Tester. In addition to my general duties I was responsible for Daily Shift reports, Task Allocation and Direct Contact with Developers, Dev QA and Production (Customers).
-
Minecraft (PS3, PS4) - General Duties.
-
EVE: Valkyrie - General Duties.
-
Battlezone - General Duties.
-
Farpoint - Global Software Content Report and Age Rating Review.
-
Harware: Rivals - General Duties.
-
No Man's Sky - Overtime.
-
Robinsons: The Journey and Driveclub - Temporary Assignment.
-
SingStar - Global Software Content Report.
-
Detroit: Become Human - General Duties.
-
WIP Titles - VR Testing and Home Tests using PS4, Android, iOS.
​
I have also taken an active role in the company, participating in / aiding various out-of-hours events such as the recent Liverpool Girl Geeks / Sony Partnership Event, Team Building events, Team Get-togethers and more.
​
​
TT GAMES - QA TESTER | Jun 2015 - Dec 2015
I was hired with a 6 month contract, and then an additional month to play-test LEGO: Marvel Avengers for the X360, XONE, PS3, PS4, PSVITA, 3DS,Wii U and PC platforms.
I worked a mix of Morning (7am-3pm), Evening (3pm-11pm) and Night (11pm-7am) Shifts.
​
My Duties Included:
General Black-box Testing, Destructive Testing, Test Cases, Daily Smoke Tests, SOAK Tests, Bug Reporting using JIRA, Confirmation, Regression, Progress Reports.
​
After this I took a break for Paternal Reasons.
​
​
​
​
OTHER EXPERIENCE
​
​
360 STUDIOS - VOLUNTARY QA TESTER | Jun 2015
Running playability tests with android tablets on MMA Federation, filling in bug reports using Trello, filling out surveys.
​
​
SHI NO MORI - 3D ARTIST | 2014
Creating and texturing props using Maya and Photoshop, for Unity based Indie game released on Desura.
​
​
VOLUNTEER FESTIVAL STAFF - JOLLY GREEN SHERPAS | July 2014
Jolly Green Sherpas is a festival luggage service for festival campers.
In return for volunteering duty, I received tickets to Sonisphere 2014 and VIP camping, as well as some customer facing experience.
​
​
​
​
EXTRACURRICULAR ACTIVITIES
​
STEAM WORKSHOP | 2013 - 2016
Creating game levels for CS:GO, with works such as“Pripyat” which received 18,000+ Subscribers.
​
LEVEL DESIGN COMPETITIONS | 2010 - 2013
Participating in level design competitions on mapping communities such as twhl.info, occasionally winning rewards.
COMMUNITY RELEASES | 2007 - 2013
Various game levels and game mods made for Goldsource and Source games for gaming communities such as: twhl.info and gamebanana.com, in total receiving over 50,000 downloads on these websites.
​
BETA TESTING | 2007 - 2016
Participating in various open and closed Beta tests for games such as WoW: WotLK, WoW: Cataclysm, WoW: MoP, Elder Scrolls Online, Final Fantasy XIV, FF XIV: A Realm Reborn, TERA Online, Guild Wars 2, Diablo 3, Path of Exile, Team Fortress 2, DOTA 2 and Overwatch.
​
​
​
​
EDUCATION
UNIVERSITY OF BOLTON | 2012 - 15
Games Design BSc (Hons)
Grade: First
​
Description:
A well rounded course, it taught me not only how to design games, but also how to make everything that would go in them, such as the art, levels, animation, scripts and sound. I can view games not only from a designers perspective, but from the perspectives of the other departments that would work together to bring them to life. Much of my time at University was also spent working on my leadership and people skills, as I always volunteered to be the team leader, or to give presentations. The night life was great as well, as it helped me build my confidence and grow as a person.
Areas of study:
Game Design, Level Design, Game Art, Programming, Mechanics, Project Management, Team Skills, Animation, Sound, QA Testing, Publishing.
SOUTH THAMES COLLEGE | 2010 - 12
BTEC Level 3 Extended Diploma –
Creative Media Production (Games Development)
Grade: Triple Distinction
​
Description:
A course that provided a wide insight into games industry and helped me decide upon my future career.
​
Areas of study: Concept Art, Game Art, Game Design, Level Design, Sound, Project Management, Documentation, Team Skills, Following Briefs.
​
KINGSDALE FOUND. SCHL | 2008 - 10
BTEC Level 2 First Diploma – for ICT Practitioners
Grade: Distinction*
and GCSE’s - Art, Business Studies, Maths, English and Science.
​
​
​
​
SKILL SET
GAME DESIGN
Vision & Design Documents, Mood Boards, Asset Lists, Mechanics & Metrics, Level Design and Assembly, CAD Planning / Layouts, White Boxing, Balancing.
​
QA TESTING
JIRA, SHIP, Devtrack, Test Rail, Confluence
Black-box Testing
Functional Testing
Confirmation, Regression, Creating / Conducting Test Cases, Reviews
Bug Reporting, Handovers, Dev / Production Contact
Emulators, Video Recorders, Testing Packages for X360, XBO, PS3, PS4, PSV, 3DS, Wii U and Windows.
​
3D MODELLING / ANIMATION
Low Poly Modelling, LOD's, UV Maps using Autodesk Maya, 3DS Max, 3D Coat
​
TEXTURE ART
PBR Pipeline
Adobe Photoshop
CrazyBump, xNormal, Quixel Suite
GAME ENGINES / LEVEL EDITORS
Unreal Engine 2, 3, 4 and UDK (With Blueprint & Kismet)
Valve Hammer Editor
Unity in 2D and 3D (With JavaScript, C# and Animator)
​
OTHER SOFTWARE
Microsoft Office Packages
Visual Studio 2013 (With C++)
Audacity
Marmoset Toolbag 2
GENERAL / OTHER SKILLS
Time / Project Management
Customer Facing Skills
Presentation / Public Speaking
Development Models - Agile/SCRUM
Computer Hardware
Languages: English - C2, Latvian - C2, Russian - A2.
​
​
​
​
ACHIEVEMENTS
​
Passed TRC Aptitude test at Sony. 20/1/2017
​
Became Core Tester on RIGS: Mechanised Combat League at Sony. 1/11/2016
Accredited as a QA Tester for the LEGO Marvel Avengers title. 26/01/2016
First Class Degree in Games Design (BSc) - Graduating from The University of Bolton. 06/2015
Successful CS:GO Steam Workshop Submissions “Pripyat” – 18,000+ Subscribers. 26/09/2013
​
Triple Distinction Grade in Creative Media - Games Development. 06/2012
Successful CS 1.6 Level "deathrun_bandicoot" - Approx. 8,000+ Downloads. 12/04/2012
3rd Place - TWHL Level Design Competition 32 – “Re-Invent a CS Classic”. 20/02/2012
​
TWHL Tutorial Award - Submitting a dev. related tutorial to a level design community. 1/12/2011
2nd Place - TWHL Level Design Competition 31 – “Texture Pack – Industrial”. 25/11/2011
​
Games Student of the Term at the South Thames College, out of 200 pupils. 12/1/2011
1st Place - TWHL Level Design Competition 29 – “Map Something Historical”. 23/12/2010
3rd Place - TWHL Level Design Competition 28 – “Map a Dream”. 30/08/2010
Participated in the creation of a popular Half-Life mod on ModDB 'Flat-Life' - created multiplayer levels. 2008