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CITY Z

Zombie Game Concept - Game Design Document & Example Level.

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Links:

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Full Design Document

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Project Report

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Asset List

 

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OVERVIEW

 

This scene, and all its assets were created for a University assignment titled 'Advanced 3D for Games'.


For this assignment I was tasked with creating a Design Document for a game, and a Marmoset scene that illustrates the various concepts outlined in my Document. The game could have any theme, but had to be set in a playable 3D space and had to be an original concept. I created a concept for a Zombie game and this scene to go along with it.

 

I was also tasked with writing a Project Report, where I reflect back on the project as a whole.

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PROJECT SPECS

Rendered With:

Marmoset Toolbag 2

 

Other Tools Used:

Maya, Photoshop, Crazy Bump, xNormal

 

Duration:

4 months

 

Role:

Solo Project - Concept, Planning, 3D Modelling, Unwrapping, Light Mapping, Texture Art, Materials, Level Design.

 

Purpose:

University of Bolton Assignment.

 

Restrictions:

4 Month Deadline, 

MY AIMS FOR THIS PROJECT

  • To design a Zombie game set in an abandoned European city.
     

  • To create a level that reflects this concept, demonstrating the environments, props and various interactions that the user would be expected to encounter in the game, with added post-apocalyptic elements, and signs of a Zombie threat.
     

  • To follow the project brief and restrictions as closely as possible.

MARMOSET SCENE

I created and Unwrapped the Models in Maya, and textured them using Photoshop, Crazybump and xNormal.

 

I used Physics Based Rendering (PBR) in Marmoset - the materials created consisted of Albedo, Roughness, Metalness and Normal maps. I also used Parallax, Occlusion, Alpha and Emissive maps for added detail.

 

The photographs I used to create textures were all taken from cgtextures.com, a free texture library.

SCENE WIREFRAME

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