ALBERT NAUMOV
CITY Z
Zombie Game Concept - Game Design Document & Example Level.
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OVERVIEW
This scene, and all its assets were created for a University assignment titled 'Advanced 3D for Games'.
For this assignment I was tasked with creating a Design Document for a game, and a Marmoset scene that illustrates the various concepts outlined in my Document. The game could have any theme, but had to be set in a playable 3D space and had to be an original concept. I created a concept for a Zombie game and this scene to go along with it.
I was also tasked with writing a Project Report, where I reflect back on the project as a whole.
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PROJECT SPECS
Rendered With:
Marmoset Toolbag 2
Other Tools Used:
Maya, Photoshop, Crazy Bump, xNormal
Duration:
4 months
Role:
Solo Project - Concept, Planning, 3D Modelling, Unwrapping, Light Mapping, Texture Art, Materials, Level Design.
Purpose:
University of Bolton Assignment.
Restrictions:
4 Month Deadline,
MY AIMS FOR THIS PROJECT
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To design a Zombie game set in an abandoned European city.
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To create a level that reflects this concept, demonstrating the environments, props and various interactions that the user would be expected to encounter in the game, with added post-apocalyptic elements, and signs of a Zombie threat.
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To follow the project brief and restrictions as closely as possible.
MARMOSET SCENE
I created and Unwrapped the Models in Maya, and textured them using Photoshop, Crazybump and xNormal.
I used Physics Based Rendering (PBR) in Marmoset - the materials created consisted of Albedo, Roughness, Metalness and Normal maps. I also used Parallax, Occlusion, Alpha and Emissive maps for added detail.
The photographs I used to create textures were all taken from cgtextures.com, a free texture library.