ALBERT NAUMOV
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OVERVIEW
Delta Labs is a Sci-Fi bomb/defuse level for Counter-Strike:Global Offensive, designed for up to 20 player competitive play. Having infiltrated the facility, the terrorist team is tasked with destroying either the server room (bomb spot A) or the power generators (bomb spot B). A quick response security team (the counter-terrorist team) has arrived in order to protect these objectives and eliminate the threats.
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PROJECT SPECS
Engine:
Source
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Tools Used:
Valve Hammer Editor, Autodesk 3DS Max & Maya, Photoshop, Crazy Bump, Wall Worm, VTFEdit
Duration:
5 months
Role:
Concept, Texture Art, 3D Modelling, Level Design & Assembly, Lighting, Testing
Team:
Deen Mugal - 3D Artist.
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Restrictions:
Needs to perform well on a 20 player server, 2000 entity limit
MY AIMS FOR THIS PROJECT
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Create fast paced and balanced game-play that contains equally distant routes to each bomb spot, ability for defending team to get to the target first, sufficient cover for both teams, and routes for flanking and backup.
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Test the level using bots, other players and telemetry data, making adequate game-play changes wherever necessary, to create for a fair, balanced experience for both teams.
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Create an aesthetically pleasing Sci-Fi environment, without clutter in game-play areas.
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Optimize the level to perform well in online play with up to 20 players.
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Use lighting to set the mood and define the playable spaces of the level - accessible areas are brighter than distant inaccessible rooms and catwalks.
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Breakdown - The Creation Process.
For insight on the creation process of Delta Labs, click this link.
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