ALBERT NAUMOV
'Pripyat' - A Multiplayer Demolition Level for Counter-Strike: Global Offensive
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OVERVIEW
'Pripyat' is a CS:GO level created during my summer break from University and later uploaded to the Steam Workshop. Statistically it's my most successful Counter-Strike level to date as it's received over 18,000 subscribers.
It's also one of the most popular 'Demolition' maps on the Workshop.
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PROJECT SPECS
Engine:
Source
Tools Used:
Valve Hammer Editor, Photoshop, Crazy Bump
Duration:
2 months
Role:
Solo Project - Concept, Level Design, Texture Art, Testing
Purpose:
Personal Project
Restrictions:
Needs optimization for 20 players.
MY AIMS FOR THIS PROJECT
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Create an aesthetically pleasing adaptation of abandoned apartments in Pripyat, Ukraine, using reference images.
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Optimize the level to perform well in online play with up to 20 players.
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Add fast paced and balanced gameplay, with sufficient cover for both teams, and routes for flanking and backup.
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Test play the level and make adequate gameplay changes, if necessary before release.
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Release a WIP version of the level which should be later edited and improved based on user feedback and telemetry data.