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Albert CSGO Portfolio

COMMUNITY LEVELS

A look back on the game levels I've released over the years, for games such as Half-Life, Counter-Strike and CS:GO.

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Links:

  • AlbertSteam
  • AlbertGameBanana
  • skals_twhl_link

 

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INTRODUCTION

 

I created my first game level in 2007 and uploaded it to a mapping community website called twhl.info. The feedback I received was harsh!

 

This spurred me on to carry on and improve. The one star ratings were slowly growing into two, three and even four star ratings. I entered mapping competitions failing them all, until I finally placed third in twhl.info 'Competition 28 - Map a Dream'.

This motivated me to improve further and win first place in the following twhl.info 'Competition 29 - Map something historical'.

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I soon shifted my focus to the larger Counter-Strike community, releasing levels on gamebanana.com that received around 1,000 - 4,000 downloads each. I started building a small fan base that loved my interesting fantasy themed levels, they always wanted to know what I was making next, many even helped me test and improve my work! To this day it is still possible to find Counter-Strike servers that play these levels.

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In 2013 I stopped creating levels for the outdated Counter-Strike, moving to CS:GO, which had just released.

I released 6 levels, one of which receiving 18,000 subscribers. Since then, I've shifted my focus to UE4 development.

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The gallery below contains images of my favourite levels.​

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PROJECT SPECS

Tools Used:

Valve Hammer Editor, GCFScape, HLMV, Wally, Sprite Explorer, Compiler, Photoshop

 

Duration:

1-3 Months Each

 

Purpose:

Personal Projects, Commissions

 

Restrictions:

Max 2000 Polygons seen at once,

All levels optimized for maximum of 32 players.

All of these are game levels Albert Naumov legally created between 2007-2012. Whilst some of them contain custom textures and models, most of them use either content default to the games, or textures created by others. These have all been accredited in the upload pages.

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